Game Introduction
Technical
Artwork ( Design )
There is a multitude of things that need to be done in the art and design section in order to get the map done. Theses are the documents,art pieces and design documentation that need to be completed.
. Understanding/Research Unreal Brief
. Mind map/Brain Storm
. Game play Research ( Playing Unreal tournament )
. Moodboards
. SWOT analysis
. Map Layout
. Presentation
. Agile Scrum
. Design Document
. Map Blocked Out
. Play Test
. Add in Assets and effects
. Play Test
.Polish
. Play Test
. Then Continue with polishing and play testing the map until ready for release
Other things maybe added to this list as development goes forward.
Devlopment
For the development of my map I do not plan on altering any of the current features that within unreal tournament already, nor do I plan on adding any either.
The features that are currently in Unreal:
. Modes
. Death match
. Capture the Flag
. Instagib
. Weapons
. Bio Rifle
. Enforcer pistol
. Flak Cannon
. Sniper rifle
. Shock rifle
. Rocket launcher
. Impact hammer
. link gun
. Redeemer
. Translocator
. Health
. Armour
. Lights
. Spot light
. point light
. Volumes
Audio & Sound FX
For the development of my map I do not plan on altering any of the current features that within unreal tournament already, nor do I plan on adding any either.
The features that are currently in Unreal:
. Modes
. Death match
. Capture the Flag
. Instagib
. Weapons
. Bio Rifle
. Enforcer pistol
. Flak Cannon