Cube Zone is a frantic puzzle game!
Think fast, combine the colors on the board or drop them all before you reach the end!
It may seem easy at first, but we guarantee that our different maps and miscellaneous mechanics will put you to the test!
Game Design created by Jonathan Molina
Cube Zone is a frantic puzzle game!
Think fast, combine the colors on the board or drop them all before you reach the end!
It may seem easy at first, but we guarantee that our different maps and miscellaneous mechanics will put you to the test!
Minimum:
Developed in Unity Pro 2017.3.1 using Visual Studio 2017
Keyboard:
Control:
Splash Screen: has a video of the Blazewing logo, lasts around 10 seconds and loads all the content of the assets, not requiring loading screens.
Main Menu: has two game mode options and one exit option.
Map Selection: option to return to the main menu or select one of the available maps. If you select a locked map the user is alerted to the need to complete the previous map or if it is a map of a blocked Stage, the user is warned about the need to conquer 'x' Cubes to unlock the map.
Gameplay: the map number, the stage, the playing time, and the time lost for Cubes are displayed. When completing the map is displayed above the gameplay an option to return to the map selection menu, the time and cubes won during the progress of the game and options to start over and continue to the next map. When entering the pause menu during gameplay, a menu with options to resume, resume or exit to the map selection menu is displayed above the gameplay.
Last Stading Mode: the cube has the same color on all 6 sides.
Get All Colors Mode: the cube has the same colors as a rubik cube on each side, being white, orange, yellow, red, blue, and green.