Game Introduction.
A puzzle based Maze Adventure Game. Filled with hidden gems to increase your chances of escaping!
Use your character to navigate your way out as you race against the clock to freedom.
Game Design created by Leah Byrne
Game Introduction.
A puzzle based Maze Adventure Game. Filled with hidden gems to increase your chances of escaping!
Use your character to navigate your way out as you race against the clock to freedom.
The story of the game is the character is trapped inside a maze and is fighting against the clock to escape, the user must collect certain gems to unlock further parts of the maze and to increase the characters abilities, such as, running speed or giving the user more time n the clock to escape.
The rules of the game are simple, the user must navigate their way out of the maze.
Collect the gems to improve the chances of getting out.
Use the navigation keys to run forward/to the side/backwards and spacebar to jump.
The game will be developed on Unity.
The game needs to be interactive and connective.
The gems will need to be collected to fully connect with server to trigger reaction/feature.
The audio will play a vital part in the game as it will show when you collect the gems.
My visuals will be strong in my game, i plan to have a few alternate routes in the maze for the user to work their way out of within their time frame.
The system requirements for this game are simple.
will run on PC/Mac only. as keys are manual.
use of arrow/space-bar keys are necessary.
mouse is inactive during game play.
game starts at the beginning of the maze, player in third person.
uses arrow keys to navigate way through the maze to reach the main/end gem hidden in the centre of the maze granting player access to leave.
gems hidden throughout the maze will boost lifespan of player aka more time added on clock, or run faster.
the clock will add a suspense to the game as player is under pressure.
Arrow Up - Run Forwards
Arrow Down - Step Backwards
Arrow Left - Move Left
Arrow Right - Move Right
Spacebar - Jump
Mouse - Pointer to Collect Gems
ENVIRONMENT:
tall walls with 2m between for player to run through.
walls 2m high, blocking most of the sky.
sky a dark grey/blue colour.
misty/broken clouds above.
walls are dark and mossy, hints of green from moss.
CHARACTER:
male,tall,dark hair, wearing rough looking clothes (rags).
backpack, army boots.
GEMS:
speed boost gem- red - square shape
extra time gem-blue - round shape
end of the maze gem - bright purple (glowing) diamond shape
the environment will be second to the mechanics of the game, a pretty but broken game wont do.
colour palette
sky: greys/whites/blues
walls: greys/dark green
character: browns/pale yellows
gems: bright red/blue/purple (glow)
time clock will be bottom left of screen - counting down
game play in third person slightly elevated
gems collected icon top left of screen
One Character game - Ted - explorer
originally from Alaska travelling through the desert in search of civilization.
running state (faster if gem is applied) - stationary/standing state/ turning left/right state
Aim of the game is to successfully collect the final gem to exit the maze.
one level - timer runs out game restarts
gems will be stationary objects - disappearing when collected
all camera angles will be in third person, slightly elevated view of the character
scale of world- small, only containing maze walls and sky
walls and ground will be non-inter-active, character will not run through or glitch through these stationary objects
third person view point for duration of game.
a guide to how it will look below;
Screenshot from FallOut 4 - link:https://www.pcgamer.com/best-fallout-4-mods/4/
background music will be soft and non interrupting
audio will be played will gems are collected - different sound for the final gem collected as the player as won the game
footsteps will be heard but not too loudly
clear audio
not too loud/overpowering
audio played when gems are collected - increase of time will decrease the ticking of clock, increase in speed will fasten the music playing