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GDD

GDD

Created by Leah Byrne

Game Introduction

Game Introduction.

A puzzle based Maze Adventure Game. Filled with hidden gems to increase your chances of escaping! 

Use your character to navigate your way out as you race against the clock to freedom.

Puzzle Adventure
The game size will be small with a few different routes to take, various gems could increase the runners speed, add more time to the clock or unlock different routes in the maze.
Simple, Good Design, Addictive
Game play is key to making a good game as it is all about the user connectivity and how the user interacts with the game. It is important to focus on a good game play.
Target Audience- 12+
All age groups will be able to enjoy this game as it is simple and addictive to all, the rules and objectives will be simple and easily understood by a younger audience.
Look and Feel

Story

The story of the game is the character is trapped inside a maze and is fighting against the clock to escape, the user must collect certain gems to unlock further parts of the maze and to increase the characters abilities, such as, running speed or giving the user more time n the clock to escape.

How to Play

The rules of the game are simple, the user must navigate their way out of the maze.

Collect the gems to improve the chances of getting out. 

Use the navigation keys to run forward/to the side/backwards and spacebar to jump.

Technical

The game will be developed on Unity. 

The game needs to be interactive and connective.

The gems will need to be collected to fully connect with server to trigger reaction/feature. 

The audio will play a vital part in the game as it will show when you collect the gems. 

My visuals will be strong in my game, i plan to have a few alternate routes in the maze for the user to work their way out of within their time frame. 


System Requirements

The  system requirements for this game are simple.

will run on PC/Mac only. as keys are manual.

use of arrow/space-bar keys are necessary.

mouse is inactive during game play.



Game Architechture

game starts at the beginning of the maze, player in third person.

uses arrow keys to navigate way through the maze to reach the main/end gem hidden in the centre of the maze granting player access to leave.

gems hidden throughout the maze will boost lifespan of player aka more time added on clock, or run faster.

the clock will add a suspense to the game as player is under pressure.

User Interface (controls)

Arrow Up - Run Forwards 

Arrow Down - Step Backwards

Arrow Left - Move Left

Arrow Right - Move Right

Spacebar - Jump

Mouse - Pointer to Collect Gems 

Artwork (design)

ENVIRONMENT:

tall walls with 2m between for player to run through.

walls 2m high, blocking most of the sky.

sky a dark grey/blue colour.

misty/broken clouds above.

walls are dark and mossy, hints of green from moss.

CHARACTER:

male,tall,dark hair, wearing rough looking clothes (rags).

backpack, army boots.

GEMS:

speed boost gem- red - square shape 

extra time gem-blue - round shape

end of the maze gem - bright purple (glowing) diamond shape 


Technical Requirements

the environment will be second to the mechanics of the game, a pretty but broken game wont do.

colour palette

sky: greys/whites/blues

walls: greys/dark green

character: browns/pale yellows

gems: bright red/blue/purple (glow)

Heads Up Display (HUD)

time clock will be bottom left of screen - counting down

game play in third person slightly elevated

gems collected icon top left of screen

 


Characters

One Character game - Ted - explorer 

originally from Alaska travelling through the desert in search of civilization.

running state (faster if gem is applied) - stationary/standing state/ turning left/right state


Level Design

Aim of the game is to successfully collect the final gem to exit the maze.

one level - timer runs out game restarts 

Global Elements

gems will be stationary objects - disappearing when collected 

all camera angles will be in third person, slightly elevated view of the character

scale of world- small, only containing maze walls and sky

walls and ground will be non-inter-active, character will not run through or glitch through these stationary objects

Player View

third person view point for duration of game.

a guide to how it will look below; 

Screenshot from FallOut 4 -  link:https://www.pcgamer.com/best-fallout-4-mods/4/


Audio & Sound F/x

background music will be soft and non interrupting 

audio will be played will gems are collected - different sound for the final gem collected as the player as won the game

footsteps will be heard but not too loudly

Technical Requirements

clear audio 

not too loud/overpowering 

audio played when gems are collected - increase of time will decrease the ticking of clock, increase in speed will fasten the music playing