I would like to propose a plan for an
interactive project, which will be created using Unity. I would like to create
an interactive gaming experience which sees the player immersed in a 3D
environment through a first-person controller/POV. The player must locate and find
the village, but not before searching for various objects needed to complete
the game. They must then cross the river to the other side of the land where
they can be rescued. The goal is to collect all objects on the map, once the
player has done this, located the village and crossed the river, the game will
be completed. I would like to fill my environment using surroundings like a
river, swap/marsh, and a small village to create a dark and mystical look to my
game, something along the same style as Resident Evil or Lord of the Rings and the
likes.
The player starts out washed up on shore of a
mysterious land. They must first locate the map which will be within the immediate vicinity of the player upon starting, and then find the village, following a series of ‘hidden
treasures’ which are scattered around the land.
These collectables (which will be stored in the inventory), will then
lead the player to the village where they can ask someone for help, and be
rescued from the land. The goal is to collect all objects on the map, once the
player has done this, asked for help in the village and crossed the river to
the end, the game will be completed.
Space - to jump
Mouse - move to look around
Left arrow - move to the left
Right arrow - move to the right
Up arrow - moves forward
Down arrow - moves back
Main Menu - There will be options for Settings and to Quit
Inventory - There will be an inventory that shows all the objects and 'hidden treasures' you have collected
My game will contain 2 characters. The main person player, which will only be seen from a POV position on screen. Her name is Ellis, and you will be controlling her and moving her around the world. She will not have any weapons or items already in her inventory upon arriving, and so you will have to collect these various items along the way.
The second character in the game, will be within the village once located. This will be Darius and Darius is the person Ellis will approach and ask for help and explain that she needs to be rescued. He will then point Ellis in the direction of a foot bridge which crosses a river, the is the point in the game where you have completed your mission and the game is over.
I also plan to add sound effects
throughout different areas of the scene. Certain background ambient sounds,
when picking up items, crossing the wooden bridge, etc. Sound
effects I intend to add:
- Footsteps through different
terrain
- Ambient background tracks e.g river and woodland
A sound will be played when selecting an option within the HUD menu