Game Introduction
- Genre
- The genre of my game is adventure and time limiting.
- GamePlay
- The objective of this game is to feed the monkeys insatiable hunger, in order to keep his energy levels up and to keep the monkey alive. The player will be required to collect bananas which are scattered around the forest in which the monkey lives in. There will be a bar at the top of the screen which represents the monkeys energy level. Each time you collect a banana the monkey energy will rise, if you go a long time the energy level will decrease, and the monkey will die once the energy bar is empty.
- Target audience & platforms
- The target audience of my game will be children as it is quite a simplistic game and it will be easy to navigate. The game will not be very technical or there will be no violence so it will be appropriate for a younger audience.
- Look and Feel
- I want my game to have quite a cartoon feel to it, as it doesn't have a very realistic storyline. By making the game look more cartoon this will also make the game more appealing to my target audience.
- Perspective
- The game will be in the first person perspective.
Story
My game will be called Monkey Goes Bananas' and it will be based on a hungry monkey that is going around the forest trying to collect bananas.
Plot
- Monkey loses his mind
- The intro to my game will be a short animation of the main character (the monkey), getting hit on the head with a rock.
- Monkey wakes up
- This the start of the game where the monkey comes back to his senses, and he has woken up with an insatiable hunger for bananas.
- Monkey goes bananas
- The monkey now goes crazy as he has an uncontrollable hunger, he runs around all over the forest trying to collect and eat as many bananas as he can find.
Environment
- Time of Day
- This game will be set in the afternoon, so there will be full daylight.
- The Forest
- This game starts with the monkey lying on the floor as he has just woken up. When the monkey wakes up the first thing he sees are hundreds of banana trees, this is the beginning of his huge craving for bananas. The forest is full of bright green and yellow colours. There is pathways leading In all different directions. Will you chose the right one to lead you to banana trees?
How to Play
There is a monkey in a forest who is very hungry, running around the forest looking for all the bananas he can find to try fill his hunger. The objective if the game will be to collect as many bananas as possible before the monkey loses all his energy. There will be a bar at the top of the screen which will represent how much energy the monkey has, the bar will also be on a timer so it decreases with time if there are no bananas collected.
Controls
Game Architecture
- You will see a start up menu - press start.
- After you press start you will see a short animation of a monkey being hit on the head with a stone.
- You will then go into game play.
- You will see an instruction to show you that you need too collect bananas and how.
- Each time you collect a banana you will be given more time to play.
- When your energy depletes the game will end.
- A screen will appear telling you your time.
- There will be an option to start over.
Characters
There is only one character in this game, which is the hungry monkey.
The Hungry Monkey
- Appearance
- The monkey will be a chimp so he will have short brown hair, long arms, and short legs with big feet.
- Abilities
- The monkey can walk, jump, run and eat.
- Voice
- The monkey will randomly scream out monkey noises throughout the game, to show how hungry he is.
Level Design
There will only be one level in this game as when you die you will have to start again and try and beat your previous score.
Audio & Sound F/x
There will be a background noise that will represent wind blowing through the forest to set the ambience. There will be footprint noises that will represent each step that the monkey takes as he walks and runs through the forest. When the player collects a banana there will be a celebration noise. A noise will also go off when the monkey runs out of energy to let the player know that the game is over.
Heads Up Display (HUD)
There will be a bar at the top of the screen which will represent how much energy the monkey has, the bar will also be on a timer so it decreases with time if there are no bananas collected.
There will also be a score system at the top of the screen, this will determine how long the monkey has been kept alive, this is the score that the player will try to beat every time they play the game.