Game Introduction
- Genre
- the game will be a sc fi survival game with upgrade elements to it.
- GamePlay
- the game will be a killing floor each round enemy's spawn and you kill them with the weapons that you are able to find through out the map you then gather resources from the dead enemy's and use this to upgrade your weapons at a work bench or shop etc.
- Target audience & platforms
- the target audience for this game is people who like sc-fi games and also those who like survival games and upgrading to survive. It will be a PC game as this will be easier to code for and easier for testing of the game.
- Look and Feel
- the game will look like a dystpoian future filled with technology that has gone astray and your player at the beinging will feel helpless and weak but as you progress you will gather more equipment and weapons and start to feel more powerful and strong and able to take on more risks.
Story
set in the near future where robots have advacned to a humannoid level they have decided to uprise aginst humainty as one of the few left alive you must to your best to survie aginst the robtioc hordes till help arrives to save you and take to a haven away from the crazy murderous robots.
How to Play
you control your suriver with the the wasd keys to move him and you use the space bar to jump. then to shoot the gun you would use the left mouse click and to reloed you would use the r key to pick up items like health and ammo you would use p and to swap out weapons you would use the number keys 1 - pistol 2- rifle etc.
System Requirements
- processor: 2.5 GHz Dual Core (Faster is better)
- RAM :- 4 GB (2018 At least 8 GB)
- HDD 320GB
- GPU GTX 750 TI OR HD7950 MINIMUM
Game Architechture
- Endless survivor
- you must kill the robots and then gather resources to upgrade yourself and your equipment and see how many robots you can take down with you.
Technical Requirements
the game will be created in unreal engine in a 3d format and using the third person shooter template provided by unreal engine and using some of the assets from the unreal marketplace.
Heads Up Display (HUD)
Level Design
- ruined city
- The city is slowly burning and is in chaos as the battle between the robots and the humans rage on you must do your best to survive and escape this burning hell hole.
- level design graph
- the scale for the game is every square equals 10m in game there will also be health pick ups and enemy's in game qand also a shop where players are able to upgrade there gear.
assets list
the assets that i will be using the animation starter pack for my character models.
soul city for level assets.
automotive materials for item textures in the level.
sc-fi weapons dark for the weapons my character will hold .
infinity blade effects for the effects and the sounds.
where from
- Marketplace
- I will use the Unreal Marketplace and gather the assets i need to complete my level i will mostly use free assets but if i must i would be willing to spend some money on some assets if it means i am able to produce something of a higher quality.