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My Stealth Game

My Stealth Game

Created by Dylan Hogan

Game Introduction

The game I created is named "Lone Wolf". 

Genre
Stealth Game.
GamePlay
Enemies, cameras and alarms will be there to challenge you throughout the game. X-ray vision will be something you use to your advantage, seeing enemy heat signatures through walls will help you with your movement for survival. This is a feature you can toggle on and off, it will change your vision and make it slightly more blurry as you use it. It's up to you what path you take and if you choose to take out your enemies one by one or completely avoid them.
Target audience & platforms
The targeted audience for this game would be people who enjoy game of strategy where you are under pressure but can also play at your own pace to complete the mission. The age range would be 13+ as it contains some violent aspects.
Look and Feel
The game will look fairly simple. There will be a building that you have to find your own way around and it will include tight corners where you have to think twice about when or if you make your next move. It should feel tense as you go on further in your mission.

Story

You play as Mason, a highly trained agent who is usually chosen for missions of the highest stakes. For this particular mission, you have been sent to retrieve a deadly virus that terrorists have threatened to release in 48 hours.You will have to find your way around unfamiliar territory to retrieve the virus, getting caught will have consequences. 

How to Play

The game play would be determined by how you want to complete your mission. You can either have a fast paced stealth mission where you take down your enemies or you can choose the slower route and try and sneak past your enemies and stay hidden from all the objects in your path.

You will use the arrow keys or WASD keys for your movement. Pressing F will give you your focus (X-Ray Vision). The basic idea is to collect the virus at the end of the map, which will be inside a building. You will discover ways to get to the end, trying to keep out of sight from enemies and alarm systems. 


Technical

The game will be created on Unity 3D and will be built for both Windows and Mac users. 

System Requirements

System requirements include either Windows or Mac computers/laptops. 

OS: Windows 7 SP1+, 8, 10, 64-bit versions only; Mac OS X 10.9+.

Windows XP & Vista are not supported; and server versions of Windows & OS X are not tested.

User Interface (controls)

Arrow Keys or WASD for movement. F on keyboard to use your "Focus" vision. Mouse to look around and interact with objects. The UI will be fairly basic so there is no clutter on screen. 

Artwork (design)

A dim lit building including many turns and corners. ...

Technical Requirements

Quality is limited so game runs smoothly with no glitches. Map is also not too large so is will be easier to run. There will be a variety of textures used throughout the whole design. 

Heads Up Display (HUD)

The HUD will include a health bar, the items you possess and your focus status (on or off). 

Characters

Main character:  Mason, will be dressed in light gear to keep quiet. 

Enemies: Regular AI enemies. They will be dressed up in military type outfits and will have a rough look to them. 

Character 1

Mason is a highly trained agent in his early 30's who is usually chosen for missions of the highest stakes. He has dark hair and a rough beard. He is six foot tall and a muscular build. Mason is very strategic and has a very witty and sarcastic sense of humor. 

Audio & Sound F/x

There will be very low tense music when you start the game. As you go on, it will gradually get louder. If you are caught the music will become much louder and faster, indicating that you are in deep trouble and you need to get out of there. 

Player Elements

The player will experience sounds of alarm systems and laser systems that will activate if you are caught. You will hear the sound of music very low and it will get higher if you get caught or when you get further into the mission. There will be sound effects for doors, buttons and other things you may interact with. When you get to the end of your mission there will be a sound effect to indicate you won and the game is over.