The player will work their way through various puzzle rooms to ultimately escape the structure they are imprisoned in. Each level has a boss at the end that stops the player from moving to the next level. Players will use puzzle and platforming elements to escape each puzzle room and advance to the next.
Look and Feel
The labyrinth's central area has a very neutral look while each of the 4 paths take after an element (Water, Fire, Air, Earth). A mythical/imaginative mood envelops the game. Each level set will have it's own unique look and feel to it.
Story
For fear of the potential effect to humanity, Zilo the Wonder has been trapped in the Labyrinth since the beginning of time. This elaborate prison is meant to keep the smartest mind to ever exist to from escaping, and now it will be put to the test. The door to the Labyrinth is locked by the lifeforce of four Guardian Deities whom stand in Zilo's way. These gods, once Zilo's friend, is now her Warden. It's time to see the outside
How to Play
The player must solve all puzzles and defeat the 4 Guardian Deities to beat the game. Various switches and other interactable elements will be used to solve puzzles.
Win conditions : Finishing a puzzle / Finishing every puzzle / Defeating the bosses.
Lose/Fail conditions : Dying
Controls:
WASD - Character movements
Spacebar - Jump
Interact - E
Attack - Mouse left click
Technical Requirements
Flowing water
Moving fire
Wind
Heads Up Display (HUD)
Minimal HUD (Indicator that a checkpoint or puzzle has been solved instead)
- A health bar for enemies will appear above their head
- Players will have a health count in the top left of the screen
Characters
Main character - Zilo the Wonder. A boy who was deemed to have the smartest mind as foreseen by the Gods. Locked in The Labyrinth for the sake of keeping humanity below the power of Divinity. Guarded by the 4 Guardian Deities
Water Guardian - Deity of Water, found at the end of the Water path
Fire Guardian - Deity of Fire, found at the end of the Fire Path
Air Guardian - Deity of Air, found at the end of the Air Path
Earth Guardian- Deity of Earth, found at the end of the Earth Path
Main Character
Zilo the Wonder
Level Design/Flow
The player will begin in a starting room with an elevator going down to the main hallway. From the main hallway, the player will continue to the central area of the Labyrinth where the main exit is first seen (with 4 locks). The player must go down each of the 4 diverging paths to unlock the main exit. Each path leads to another room with 3 more diverging paths that lead to puzzle rooms. After completing each puzzle, the elevator in the middle will unlock for the player to enter a boss fight below. Defeating a boss will unlock one of the locks on the main exit.
Sketches:
Metrics
Player Metrics:
Player will have 100 health
Any damage will take 10 from the player
Checkpoints or completed objectives will restore health to full
Player can do 20 damage per attack
Speed = 4
Player States:
Idle: Player standing still not doing anything
Moving: Player running or walking in any direction
Jump: Jumping animation that will allow the player to gain some height
Attack: Player uses his attack to damage enemies
Damage: Player flinches when damaged
Death: When health reaches zero, the player falls to the ground.
Enemy metrics (Bosses)
Enemies will have 400 health (20 hits to beat)
Attacks vary per boss and will be TBD (AOE attacks)
Bosses will have little if not any movement.
Enemy States:
Idle: When player is dead, the enemy boss will stop moving
Attack: Boss will release their AOE attack
Death: Boss will fall back, indicating they are dead.
Target Audience/Platform
Platform:
PC
Audience:
12+
Anyone who enjoys puzzles and platforming
Programming
Scripts:
Environmental damage (burning/drowning (damage over time) and fall damage)
Scripts for each bosses attacks
Script to require 4 bosses to die to unlock the exit door (Unlock 1 lock after each boss dies)
Script to require 3 puzzles completed to unlock elevator to boss
Checkpoints and death
Player and Enemy damage
Player and enemy health
Scripts to play elevator animations
Scripts to play lock animation when player returns
Functionality for GUI
Design
Structures:
- Starting room
- Hallways
- Central area
- Boss rooms
- Puzzle designs
- Puzzle main area
Concepts:
Title Screens
Main menu
Death screen
Victory
Art
(Anything not able to be made will be sourced from the Unity asset store)