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jump man

jump man

Created by conor burke

Game Introduction

Jump Man is a game about a protagonist who's aim is to beat his times running and jumping through stages of his in game world
Genre
GamePlay
Target audience & platforms
Look and Feel

Story

Jump Man is a simple game about our protagonist who simply loves to jump and race through his broken up world.

How to Play

The player uses the arrow keys to move along the platforms and uses the space-bar to jump from platform to platform.

The player can choose optional paths to find power ups and allows the player to skip past other parts of a level.

The player can move in 4 directions.

The player can jump every second at a set height, jump height/ distance can only be increased by a player finding a jump boost power up.

The player can move at a set speed, the players speed can only be increased by a player finding a speed boost power up.

The players end goal is to reach the red platform at the end of the level. 

Artwork (design)

The game will be very minimalist in design, stage backgrounds are solid colours or gradients.

The player is not visible at any point so does not have a model (player is camera)

Platforms will mainly be plain white with the exception of the start platform being green , respawn platforms being blue and the end platform being red.


Technical Requirements

The game design will mainly focus on solid colours to allow low end computers run the game as smooth as possible

Heads Up Display (HUD)

The player does not have a HUD unless they have found a power up, in which case timer displays showing the power up duration

Characters

Jump Man is the only character in the game, He has no character model to allow the player to imagine their persona in whatever way they would like

Level Design

The levels are designed in a minimalist fashion , using full colours to show the platforms and to make things the player should look for stand out.

The levels are essentially long corridors with different size platforms.

The player starts on a green platform, The player can respawn on a blue platform if they have already jumped on or over it. The player has completed the level when they land on the red platform.

Most platforms are full white blocks to show they are not as important or notable to the player.

There is a black platform below the stage which will kill the player upon contact.

Global Elements

The camera view is through the players eyes (pov)

The power ups are balls which can be seen by the player and give them an effect temporarily but do not move in the world.

There is a static background around the game world

Player View

The game is in POV and the camera always faces forward

Game Flow Chart

Audio & Sound F/x

The game will have very simple, fun, royalty free music

Technical Requirements

I will try to allow the game to run smoothly on most computers 

Player Elements

The player will hear sounds when they jump and when they land on a platform.

The player will hear a sound when they find a power up.

Global Elements

The player will hear some kind of quiet background music as they go through the level.

The player will hear sound effects when jumping and landing on and off platforms. 

There will be a sound effect when a player runs through a power up.

Splash Screens

The game has no splash screen

Menu Fx

The player will hear a small click when they press a button on the game menu

Technical

The game is being developed with the unity engine.

The system needs the 4 arrow keys and a mouse for the game to be playable.

User Interface (controls)

The player moves forward with the up arrow, backward with the down arrow, left with the left arrow and right with the right arrow.

The player can jump using the spacebar key.