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Retro Racing Acadia

Retro Racing Acadia

Created by Francis Omede

Acadia Retro Racing is a game based on the Unity gaming engine, which allows 2d and 3d elements to be added to the game for multiple platform integration access. The game is based on the aesthetic atmosphere of the 80s disco present in that period and will include a hyper-realistic driving simulation that will captivate the player who transports them to the vibrant world. The experience of gaming would make every old school racing fan happy with nostalgia. This high pace, simulation of traffic doughing racing is perfect for those who love the 80s aesthetic

Game Introduction

Retro racing Acadia is a game based on the esthetic environment of the 80s that is a disco and provides a hyper-real simulation that will captivate players who transport them to the vibrant world. The experience of gaming would make every old school racing fan happy with nostalgia. For those who love the old school neon aesthetic, this high speed, traffic escape racing simulation is perfect for those who love the 80 aesthetic 

Genre
The game consists of a race-style, traffic dodging, retro Sci-Fi, aesthetic neon, cyberpunk and futuristic simulator, 2d/3d drive.
GamePlay
The overall gameplay is limited, the players have control over the car they've been chosen at the beginning of the game, and the car's movements like right and left will be controlled.
Target audience & platforms
The game is aimed for Pc gaming, console and phone gaming
Look and Feel
Retro, neon, 80s aesthetic, bright and colourful 8 bit

Story

The plot follows a speed-hungry automotive enthusiast who enjoys driving and high-speed racing and close encounters.
At the beginning of the game, the player is invited by an unknown enigmatic character with an abrupt question, "if you are to accept this challenge, great fortune awaits," The game starts when the challenge is accepted by the game and the game begins on a long straight road with the towering building landscape peering over the player providing a feeling of driving through the cityscape.

How to Play

Game Controls
The vehicle is controlled using the left and right keys of the keyboard and all space powerups are controlled using the space key

Heads Up Display (HUD)

Game Materials
These are all the game Materials

Cars

Cars
These are the rough ideas of what the car selection will be

Racers

Unknown character

Level Design

The level design will consist of lard scale city highway environment with all cascading building surrounding the player. give a sense of emersion with the neon environment 

Technical Requirements

All the gaming element need to be made using software like adobe illustrator, with an image quality of 300 dpi and a colour profile of RGB preferable png file formats

3D Modeling software such as blender can be used to make made models of the cars and characters