To start off my game is called “Drive Baby Drive!” I came up with the idea during brainstorming a few weeks ago. It suddenly came to my head as I don’t have much gaming experience and the ones I do are mostly simple games that I played when I was younger or games available on the app store! So when it came to my head I was very happy, I thought it was doable with the skills and time I have! The game will be set in a rural setting. There will be a road and you will have to avoid obstacles on the road. You can, of course, drive off-road but there will be more things to crash into. While driving you have to collect coins on the track. There will be a timer counting down and you will have to collect the coins in the time. The car will be going fast to make it harder.
Game Introduction
- Genre
- The genre of the game would be a mix of racing and vehicle simulator. I would mix the two as you aren’t racing other people but you are still racing against the clock and trying to complete the requirements during that time. It’s like if you were to mix temple run and a car game.
- GamePlay
- For the gameplay, you spawn at the same point every time you start the game. When the game starts you will see it count down from 3 when it counts down you will be able to start your game. The timer will start counting down. You will need to collect all the coins before the timer runs out in order to win. You will have to avoid obstacles placed all around the track. If you hit obstacles its game over. If you don’t collect enough coins in the game before the timer runs out it is also game over. If you win there will be an end win screen saying you’ve won and if you lose there will be an end screen saying you’ve lost.
- Target audience & platforms
- The primary target for this game would have to be anyone who is looking for a game to play maybe while going to work, college or school. It's not something you would have to really think about while playing there for I think any age could play it. There will be no mature content so it is okay for kids, I would say 10+.
- Look and Feel
- The game will look like you're in the countryside on a sort of dirt track. The track will be lower down and then there will be almost like a wall around it but it will just be terrain at different levels. This will make it look more authentic looking. There will be trees on the outskirt of the track and in the middle.
Story
How to Play
There are very few instructions on how to play the game, below is how you play.
-The player uses the arrow keys to move
-The left arrow to go left, the right arrow to go right, the up arrow to go forward and the down arrow to go backwards.
Artwork (design)
The artwork of the game will be that of a simple nature. It is to have a dirt like terrain covering the ground with trees surrounding it. Around the track where the trees are placed there will be green grass.
There will be a blue sky to mimic being outside.
You will see the car you are driving, it will be a sports car.
Technical Requirements
Heads Up Display (HUD)
For the heads up display, there will be one for coins and one for the time.
Therefore it will always display how many coins you have collected and how many are left e.g 5/10. This will be displayed at the top left of the screen
For the time it will always be counting down the time until the game is over. This will be displayed on the top right of the screen.
Characters
Level Design
Global Elements
For the game the camera view is going to be in the third person, meaning the camera will be behind the player. It will be above the player, looking down.
There will be boundaries at the edge of the area, so in theory, you can drive outside the track but if you go to the edge you will die.
There won't be a background but a skybox so when on the track you will see around you and then the sky.
Player View
Game Flow Chart
Audio & Sound F/x
In terms of audio and sound for the game, there will be no music playing during it. Though, I will have royalty-free background noises. These will be like birds chirping, wind blowing, car horns and train noises.
I will have a sound effect when the coins are collected too.
There will also be a sound effect when the player crashes the car.
Technical Requirements
Player Elements
Global Elements
Technical
User Interface (controls)
The player uses the up arrow key to move forward.
The player uses the down arrow key to move backwards.
The player uses the right arrow key to turn right.
The player uses the left arrow key to turn left.