Game Introduction
- Genre
- •2D side scroller •Platform •Puzzle Solver •16 bit
- GamePlay
- Side scroller which the player controls a wooden Cuckoo Bird and tries to overcome puzzles and obstacles.
- Target audience & platforms
- Everyone 10+
- Look and Feel
- It's a 16 bit pixal side scrolling game. Solving puzzles, landing on platforms, and exploring the area around you.
Story
Once upon a time, there was a Cuckoo Clock. This was no ordinary clock. This small clock kept balance of the seasons and has control over time. Letting Summer fall into Winter, while Winter springs into Summer.
The one who keeps time flowing is none other than the Cuckoo Bird. Every hour on the hour the Cuckoo Bird would check to make sure everything was in-line and balanced.
'Til one day the Cat of Summer and the Snake of Winter both saw the Cuckoo Bird. Not realizing the other had too seen the Cuckoo Bird, they both started a chase! The Cuckoo Bird saw them both in pursuit. The Cuckoo Bird tried to flee, back to it's perch before being devoured by them. In a split second, the Cat and Snake collided, causing a catastrophic wave across the universe, brining Chaos into existence. Now Winter and Summer coexisted together, where fire never melted ice, nor ice was able to put out the fire.
Now with the hour and minute hands spiraling out of control, so did the Cuckoo Bird, spiraling down and down into a hole in the ground where it landed in a dark icy cavern. With Chaos all about, it must be up to the Cuckoo Bird to bring back balance to the seasons and restore order to time only by reaching it's perch before the Cuckoo Bird is trapped forever.
How to Play
Artwork (design)
2D pixel art.
The Manager for Art is Hannah.
Different level, character, and object designs for the game. Objects such as spikes, fire, shrines, clock, runes, and many more.
Characters such as Cuckoo bird, both standard and gliding form, bosses of Cat of Summer and Snake of Winter.
Technical Requirements
Characters
Level Design
Audio & Sound F/x
Sounds for the game.
The Manager for Sounds and F/X is Sean Henson.
Walking Cuckoo Bird
Laser
Stage Music
Technical Requirements
Player Elements
We will be having fire, ice, and possibly space sounds for most of the elements used in the game. Along with gears and clock sounds.
Right now we have typical sound elements around the character. Fire, wind, wood, and a bit of magic thrown in.
Marketing
- https://twitter.com/FreezeFrameGame
Development
Using Unity Engine
The Manager behind Programming is Conner Helton.
- Unity Real-Time Development Platform
- https://unity.com/