Game Introduction
A game that acquires patience and skill. Balance the ball across the platform while avoiding the obstacles that might block your path between you and the finish line.
- Genre
- 3D, Puzzle
- GamePlay
- Gameplay will be comprised of one player moving their ball through the course, avoiding the objects in their way to get to the end of the level safely.
- Target audience & platforms
- The target audience will be people aged 10+ based off researching from similar games. The game will be made for desktop play initially, this includes Windows, MAC.
- Look and Feel
- Neutral colour palette will be used to provide a soft, easy look and that will allow players to focus more on the objective. The course will be constructed of three dimensional shapes, curved and sharp. This will also be followed with shadow like effects to portray the course is in the air 'floating'.
Objective
Get to the end of the course without falling off the path or dying from one of the obstacles.
Movement
Players will move their character by utilizing keyboard inputs. These can be found in the User Interface Controls section below.
Looking
The camera will be locked onto players positioning at all times, to aid their view of the course.
User Interface (controls)
- Forward: PgUp key
- Backwards: PgDn key
- Left: Left Arrow key
- Right: Right Arrow key
- Jump: Spacebar
Technical Requirements
- High Definition screen
- Onboard Graphics
Heads Up Display (HUD)
Gameplay: There will be a life system consisting of three hearts indicating the players lives left on their screen.
Main Menu: The main menu will have a start game option, a settings option (basic settings) and a exit game option.
Option Menu: Will have a toggle music or sound effects on/off option.
*ADD PHOTOS HERE*
Main Character
*INSERT PHOTO*
This will be the default ball for when a player starts the game.
Other Characters
*INSERT PHOTOS*
These balls can be unlocked with the in-game currency.
Global Elements
Background: the background will be a solid image that will be locked wit the camera angle in game.
Player View
*INSERT PHOTO*
Game Flow Chart
*CREATE GAMEFLOW CHART*
Development
Developed using Unity, controls input.
Menu Fx
- Button Hover
- Button Click