This game is an endless game where players have to dodge obstacles and try to get high scores.
Game Introduction
- Genre
- GamePlay
- Target audience & platforms
- Look and Feel
Genre
Endless Action
Gameplay
Target Audience and Platforms
How to Play
Story
The game is about a avatar endlessly dodging obstacles from the sky and from the ground. As you play it will start to get progressively harder, but you can get some powers that can help you win or make you lose.
Player View
The players view is going to be in third person, this way the player gets to see what's around them. And they get to see their avatars movements which makes the game easier to play.
Level Design
The level design in the game is going to have fours columns of space for the avatar to move, similar to Subway Surfers at the top of the game there will a sky with some moving clouds to give players a better effect of movement in the game.
Heads Up Display (HUD)
There is going to be a HUD in the game, so if players choose to take a power up the HUD will shown an icon of which power up it is and how long it last for. And there would also be a HUD for when the player passes milestones.
Global Elements
The game will have music and sounds to match the theme of the game, this will make it more fun and keep players intrest. I'm thinking of electronic and upbeat music and sounds.
Player Elements
Players will experience some type of powerup sound when they catch a powerup to vibrations for hitting into objects.