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Game Design Document

Game Design Document

Created by Hamza Abulhamid

Game Introduction

This game is an endless game where players have to dodge obstacles and try to get high scores.

Genre
GamePlay
Target audience & platforms
Look and Feel

Genre

Endless Action

Gameplay

The Player will endlessly dodge obstacles and obtain powerups.

Target Audience and Platforms

People who are fans of fast paced  endless games, for ten years and older. Available on pc and mobile devices.

How to Play

The game is about dodging obstacles, players can navigate in the game by using the arrow keys on pc and by swiping on mobile devices. 

Story

The game is about a avatar endlessly dodging obstacles from the sky and from the ground. As you play it will start to get progressively harder, but you can get some powers that can help you win or make you lose.

Player View

The players view is going to be in third person, this way the player gets to see what's around them. And they get to see their avatars movements which makes the game easier to play.



Level Design

The level design in the game is going to have fours columns of space for the avatar to move, similar to  Subway Surfers at the top of the game there will a sky with some moving clouds to give players a better effect of movement in the game.

Heads Up Display (HUD)

There is going to be  a HUD in the game, so if players choose to take a power up the HUD will shown an icon of which power up it is and how  long it last for. And there would also be a HUD for when the player passes milestones. 

Global Elements

The game will have music and sounds to match the theme of the game, this will make it more fun and keep players intrest. I'm thinking of electronic and upbeat music and sounds.

Player Elements

Players will experience some type of powerup sound  when they catch a powerup to vibrations for hitting into objects.

Splash Screens

An image of the game will be used as the splash screen and it will have a loading bar.

Menu Fx

The menu Fx  will also match the games electronic and upbeat music  and sounds. For example players can hear the electronic and upbeat music and sounds when buttons are being clicked.