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The Diorama Conflict

The Diorama Conflict

Created by Mirko Parola

In this unique puzzle game, you play as a human figure who represents an artist in their studio. As you progress through each diorama, you must figure out how to destroy it using a variety of challenges, puzzles, and environmental hazards. Can you use your skills to manipulate the dioramas and achieve your ultimate goal?

The game is a puzzle game set in an artist studio where the player character is part of each diorama they encounter. The player must figure out how to destroy each diorama using a variety of challenges, puzzles, and environmental hazards. The game features four levels, each with a unique theme and set of objectives. The gameplay involves exploration, puzzle-solving, object interaction, and environmental hazards. The game is designed to be a fun, engaging, and challenging experience for players of all ages.

Game Introduction

Genre
Puzzle game
GamePlay
The game has an isometric view. Each level requires the player to figure out how to destroy a diorama. In each level, the player must find specific items, interact with objects in the diorama, and complete various tasks to trigger the destruction of the diorama. The puzzles in each level involve a combination of environmental manipulation, object interaction, and item collection. The game is designed to be lighthearted and humorous.
Target audience
The game's lighthearted tone and humorous puzzles suggest that the game is appropriate for a wide range of audiences, including casual gamers and puzzle game enthusiasts. The game may appeal to players who enjoy games with a focus on exploration, discovery, and experimentation.
Look and Feel
The game is set in an artist studio, which provides a unique and visually interesting setting. The dioramas themselves are likely to be visually engaging, with intricate details and interesting interactive elements. The game's art style is likely to be colorful, cartoonish, and whimsical, with a focus on humor and lightheartedness. The game's music and sound effects are likely to complement the art style and gameplay, reinforcing the game's lighthearted tone.

Story

Main Story
In the game, the player character represents the miniature of a man inside different dioramas in an art studio. However, there is a problem in these dioramas, each diorama must be destroyed by the miniature. As the player progresses through the levels, they will encounter a variety of dioramas with unique challenges and puzzles to solve. In the final scene, the player character is revealed to be a human figure that represents the artist that created all the scenes.

How to Play

How To Play
The player moves their character using the WASD keys and jumps using the spacebar. The player can interact with objects in the environment using the E key. The player character is part of the diorama and must figure out how to manipulate the environment to achieve their goals and progress through the levels.

Technical Requirements

Technical Requirements
Operating System: Windows 10, Mac OS X 10.9 Mavericks or later, Ubuntu 16.04 LTS or later. Processor: Intel Core i3 or equivalent. Memory: 4 GB RAM. Graphics: Intel HD 4000 or equivalent. Storage: 1 GB available space. Input: Keyboard and mouse, gamepad optional.

Heads Up Display (HUD)

HUD
The HUD will display the player's inventory, current level and objectives, and a button that restart the level.

Character 1

Main Character
The main character is the artist, who is represented as a human figure in the dioramas. The artist will be customizable, allowing players to change their appearance and outfit.

Level Design

Level Design
Each level will be set in a different diorama, with its own unique theme and mechanics. The dioramas will be highly interactive, with multiple objects and elements that players can interact with to progress through the level. The levels will be designed to be challenging but also fun and engaging.

Global Elements

Global Elements
The game will feature a variety of global elements such as physics-based puzzles, environmental puzzles, and platforming challenges. These elements will be designed to work seamlessly with the gameplay mechanics and the level design, creating a cohesive and immersive experience for the player.

Player View

Cameras
The game will feature four camera views that players can rotate and switch between to explore the dioramas in greater detail. The player view can be adjusted by moving the mouse or using the arrow keys. The four camera angles will be isometric, top-down, side-scrolling, and first-person.

Game Flow Chart

Introduction
The game starts with an introductory cutscene showing the artist creating the dioramas in their studio.
Level Selection
Players can choose from a list of available levels, each represented by a diorama.
Gameplay
The player character is represented as a human figure in the diorama and must destroy the diorama by solving puzzles and overcoming challenges.
Objective
The player's objective is to destroy the diorama in each level, which unlocks the next level.
Inventory
The player can collect and use various items throughout the game, such as cannonballs, fuel, chainsaws, and flutes.
Progression
As players progress through the levels, the puzzles and challenges become more difficult, requiring more strategy and problem-solving skills.
Final Scene
In the final scene, the camera pans out to show the artist in their studio, revealing that the player character was a representation of the artist all along.

Marketing

Build a community
Build a community on social media platforms (Twitter, Facebook, Instagram, etc.) by sharing updates, concept art, and behind-the-scenes content.
Utilize Gaming Conventions and Events
Utilize gaming conventions and events to showcase the game to a wider audience.
Partner with Influencers and Gaming Journalists
Partner with influencers and gaming journalists to promote the game.

Key Features

Unique Gameplay Mechanics
Unique gameplay mechanics where the player is a part of the diorama.
Engaging Puzzle Elements
Engaging puzzle elements that challenge the player's problem-solving skills.
Varied and Interesting Level Designs
Varied and interesting level designs that take the player on a journey through different locations.
Multiple Camera Controls
The ability to control multiple cameras to explore and discover hidden secrets in the dioramas.