Actions and Behavior:
Whenever the inhabitant is present on the board and immediately after a successful location, the inhabitant uses their available Black Dice.
Each inhabitant presents their own behaviors, described in the actions section on their card.
All available dice must be rolled in a single roll.
The number of Successes achieved establishes the corresponding action to be performed immediately.
Fortune results add one Success to the result, and an additional Black Die to play in the next turn.
Black
Dice:
The inhabitant's actions are carried out with the dice they have
available, as specified on the card for how many dice appear initially.
Success: Rolling a 5 on a die is considered a Success.
Fortune: Rolling a 6 on a die is considered 2 Successes.
Gain of dice:
By default, each inhabitant will gain an extra die for each Fortune obtained in a roll. Some inhabitants are capable of gaining dice by
effectively executing certain actions described specifically on their
card.
A Fortune die result implies that 2 Successes will be taken
into consideration for resolving actions, and an additional die is added
to the inhabitant's card, which will be used in the following turn.
If
the inhabitant already has 3 black dice, no more can be added, but each
Fortune implies achieving more powerful action resolutions of up to 4, 5,
or 6 Successes.
Loss of dice:
Each player may attempt to mitigate the actions of the
inhabitant by targeting their weakness, for which we must prepare
ourselves by equipping appropriate items to affect them.
Depending on the nature of the inhabitant, certain types of damage are
capable of subtracting dice to prevent worse outcomes.
- Bleeding
- Esoterism
- Martyrdom.
Each inhabitant presents varying degrees of resistance to their
particular weakness, so the player must use more effective items and
rely on luck to successfully inflict damage capable of mitigating the
inhabitant's offense
Recording:
Each inhabitant can be recorded with specific devices according to their nature. The explorer may, depending on the equipment used, record evidence of their presence in the place by performing actions with active items or area recording.
Each inhabitant presents varying degrees of resistance to recording, making them more or less elusive. Therefore, the player must use more effective items and rely on luck to record evidence of the inhabitant successfully.
Valuable Footage:
If a player manages to successfully record evidence, they will obtain the Valuable Footage token, which must be placed on the item that was able to record the evidence. This item must come into possession of a player to be placed on the player's profile card. Therefore, the player must carry this material with them until reaching the finish line.
- Valuable footage can be transferred from one player to another with an Item Exchange action.
- You only get 1 Valuable Footage per player, meaning a player cannot have 2 Valuable Footages.
- If a player transfers their valuable material to another, they could try to obtain one for themselves again.